Punishing is a simple concept, but understanding it and implementing it into Street Fighter 6’s gameplay is an art akin to climbing an endless mountain. . In other words, you could probably do a whiff penalty, but you could probably do it better.
Norwegian Street Fighter player appears vegetables And he recently posted a 2 minute 56 second guide to leveling up your whiff punishment.
Veg outlines five easy steps to improve your whiff-punishment game. The first thing he does (which is intuitive enough) is to make the opponent whiff first. Now, reflect on your own play and be honest with yourself and ask yourself, “How often do I actively try to make my opponent miss?”
For the overwhelming majority of us, the answer is somewhere between “not at all” and “almost not enough.” While moving in and out of enemy poke range is the correct way to start, some might think that the whole premise is based on simply doing this and waiting to see a whiff. it’s not.
As Vesey explains, in addition to retreating from dangerous range, you also need to give your opponent a reason to attack prematurely. This is where Step 2, the “control” normal, comes into play. Using certain pokes (preferably ones that are relatively difficult to whiff and kill) increases your risk as your enemy will worry about running into it as they move into the target position. attack.
Walking backwards while attacking with some of these is the key to getting your opponent to jump the gun. Yes, it adds an element of risk to your side as you will be making a small commitment each time you press, but finding the right rhythm and rhyme with retreat and regular control will win over even the most patient opponent. This is the key to whiffing.
For the rest of the details and three other lessons to strengthen your whiff penalty game, Vegey provides them via the full video below. Take a quick look and share in the comments which aspects you’re most excited to implement once you’re done (for me it’s step 4).