Contrary to its usual image of a company open to fan games and mods, Valve has canceled two high-profile community projects.
Both Portal 64, a remake of the original Portal ported to the N64, and Team Fortress: Source 2, an effort to “recreate a new portal.” [Team Fortress] The Source 2 engine’s “experience” was a target for Valve.
On January 10th, the creators of each project released a statement confirming that development has ended and they will no longer be available for download.
Released by Portal 64 developer James Lambert first slice, which includes the game’s first 13 test chambers, was released on December 29th. But on January 10, he took the project offline.upon Patreon (via time extension), Lambert revealed that Valve contacted him to cancel the project and he decided to comply with that request. Lambert said the reason Valve asked to stop development of Portal 64 was its reliance on “Nintendo’s proprietary libraries.”
Also on January 10, developer group Amper Software updated their followers with the status of Team Fortress: Source 2. decided internally Proceed from. The valve is DMCA deletion I posted it to a project on GitHub and asked the platform to take it down due to IP infringement. ” [Team Fortress 2] “Assets have been ported to Source 2 without permission and redistributed by Amber Software,” Valve said in a DMCA notice, adding that “unauthorized porting and redistribution of Valve assets without a license is prohibited by Valve. “It’s a violation of intellectual property,” he added.
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This is in stark contrast to Valve’s treatment of Portal: Revolution, a Portal 2 community-made mod released via Steam last week. MODs are now eligible for: Valve review processapparently got all the permission from the company, as they temporarily delayed the release.
It is believed that Valve wants to avoid a potential conflict with Nintendo with Portal 64, as was the case with GameCube and Wii emulator Dolphin, which was scheduled for release on Steam last year.