Everyone’s gearing up for the final chapter of the summer gaming event Elden Ring: Shadow of the Eld Tree. The game releases on Friday for PlayStation 5, Xbox, and PC. And just like its 2022 release, which sold 25 million copies, this one is once again bigger than expected.
“Elden Ring” tells the story of “The Lands Between,” a world torn apart by the warring demigod children of the god Marika. A child named Miquela the Kind, cursed with eternal youth, was not present in the original game, but he leaves traces and clues everywhere. “Eldtree” is essentially a mystery story. What is the world Miquela has escaped to, and what is he doing here?
The answer is terrifying, fascinating, and incredibly difficult to find. Hidetaka Miyazaki, the game’s director who wrote the story with Game of Thrones author George R.R. Martin, said: interview He says the world of this new chapter, the Shadow Lands, is roughly the same size as Rimgrave, the starting place of the original game. He’s a liar. Shadow of the Erdtree feels like 75 percent of the size of Elden Ring, which is already a game bigger than most. Developer FromSoftware has essentially made a sequel.
The smaller world means a more focused world design than the original game. Regions loop in and out of each other, like the classic dungeon design philosophy of Dark Souls, which spans continents. This is the biggest improvement from the original game, which was so vast that it often felt exhausting. In this new world, I thought I had a good grasp of the geography, the most important landmarks, and where I needed to go, but I was so wrong. The world continued to unfold like origami, revealing new regions unseen in the landscape. With each new area, I often froze at the sight. Some of these areas were nightmarish, while others were awe-inspiring.
The dungeons, like those in the original game, are a highlight. In particular, the castle you first see on the horizon, called Shadow Keep, is one of the best and most complex dungeons From Software has ever come up with. With multiple exits and interlocking locations that act as passageways to other areas, it feels like an evolved version of the best Zelda temples; it’s a work of architectural genius.
Don’t get me wrong, this is still a continuation of “Elden Ring.” If that epic experience has worn you down or made you lose interest, here’s something just as big, just as exhausting, and even more challenging. I entered the world with a level 713 character, the maximum power level I’d reached over the course of two years and hundreds of hours. The first enemy I fought was a man clad only in his underwear. I landed my most powerful attacks on him, and he barely flinched. He hit me twice (martial arts is just one of eight new weapon types). And I was dead. Shadow of the Erdtree has its own leveling system, where players must discover fragments that apply a certain percentage buff to damage and damage immunity. Finding these fragments becomes a central part of the journey, as it seems impossible to survive without them.
The atmosphere of the original game was a post-apocalyptic world with wizards and dragons. Miyazaki’s adventures are often depressing. But the ominous name of the Land of Shadows belies its true nature: a world thriving and teeming with life. After years of drab landscapes filled with dead trees and rotting corpses, these beautiful yet elusive regions are as restorative as finally taking a hot bath after a decade of hiking through mud and mountains.
So are mystery stories any good? Fascinating, but only if you can find them. Miyazaki purposefully tells stories through gameplay and a jumble of information presented to the audience as fragmented thoughts and ideas. This was inspired by his childhood when he would try to read fantasy novels like The Lord of the Rings without much understanding of English, which made the stories seem more fascinating and mysterious to him. And he has been trying to replicate that imaginative exercise in video games.
Hints of the truth behind the kindly Miquela’s actions and motivations are scattered throughout the original game, but in Eldtree it’s front and center. It’s told through the perspectives of seven of Miquela’s loyal followers, each with their own speciality and history. I found them all over the Shadowlands, but with so many parallel stories, Eldtree is a harder story to piece together than Elden Ring. Martin provided the history and lore for the game that provided the solid structure of Elden Ring. Here, much of the story is locked away by hidden passages, vague puzzles, and cryptic clues.
Somehow, despite this disjointed nature, I was still amazed by what I discovered. Tired That’s because Elden Ring demands a lot from its viewers: the skill required, the mental acuity to overcome its difficult challenges, and the literary sensibility to understand the logic of its nonlinear story. Some of the most important parts of the game, which are key to understanding the story, are hidden in confusing passages, requiring a keen eye and good spatial awareness. I asked my fellow reviewers and YouTube creators at the gaming news site IGN. Fighting Cowboys These places are hard to find. Perhaps it’s a good thing that games as big and complex as Elden Ring are rare. If Miyazaki’s game is a special moment, and it is, it’s a good thing that we’re not trapped in it, like the undying ghouls of the Land of Shadows.
“Shadow of the Erdtree” offers a terrifying and unexpected answer to one of gaming’s biggest mysteries of 2022. It’s an epic conclusion to what many consider to be the best video game of the 2020s. Many parts of it surpass the quality of the base game. It’s still “Elden Ring” and it shatters expectations.