Shadow of the Elder Tree Bandai Namco has received positive feedback from reviewers and players. Ardtree It’s very difficult. Publishers, on the other hand, “Calibration update” is being performed Making players stronger will lower the difficulty. According to the update’s patch notes:
The attack power and damage immunity for the first half of the maximum blessing boost will be increased, and the second half will be more gradual.
Slightly increased the attack and damage immunity granted by the final level of Blessing Enhancement.
The key to understanding this update is Skada Tree FragmentThese are DLC-specific upgrade materials that increase the player’s attack and defense power. Fragments are scattered across the map and require a fair bit of exploring to find, but the increased power they grant makes them a high-priority resource.
There are 20 levels of Skadu Tree Blessings in the game. The tuning update will increase the power granted by the first 10 levels, and slightly decrease the power granted by the next 10 levels. This means that players should experience a sudden increase in power in the first part of the DLC, and will be able to defeat early game bosses (such as the Fearsome Lelana) will be a bit easier. Finally, the Final Blessing will also be buffed to help players struggling with the brutal final boss. We won’t reveal the boss’ name here as it’s too early to spoil it, but rest assured, such buffs are justified.
The update carries a second note about a bug related to ray tracing settings. Ray tracing may be automatically enabled when loading an older save from an earlier version of the game. The note suggests that if you’re having issues with frame rates, you should check that ray tracing hasn’t been turned on accidentally.
Hopefully this small buff will quell the difficulty debate, but it will probably just make the problem worse, as there will now be a segment of players, like game journalists, who can brag about having beaten the game before the nerfs.