AMD FSR 3 and HYPR-RX are the two upcoming technologies that gamers are most looking forward to, and recent announcements have made us want to know more about them, and we’re sure they’ll be on the radar of Radeon as well as NVIDIA and Intel GPU owners. I was able to see how it can help improve the performance of game performance.
AMD FSR 3 and HYPR-RX Launch Soon and Will Be Big Wins for Gamers of All Factions
AMD FSR 3 and HYPR-RX may sound similar to each other as their main purpose is to improve gaming performance, but when you look closer, they are very different from each other. I will explain these differences. At a technical and fundamental level.
AMD FSR 3 – NVIDIA DLSS 3 with broader hardware support
So let’s start with the big one, which is obviously the FSR 3. AMD’s FSR 3 is part of the FiedilityFX Super Resolution ecosystem that has been around for several years since it was first announced with RDNA 2 GPUs. FSR technology has been officially or unofficially introduced within 300 games (both current and upcoming) through mod injection. In the next chapter, AMD expands on his FSR 1 and 2 and introduces his FSR 3 technology with added Fluid Motion Frames technology or AFMF.
AFMF is an enhanced optical flow technology that, combined with transient game data, can significantly improve game performance (more than 2x in some cases). Fluid Motion Frames technology combines frame interpolation with frame generation to achieve this massive performance boost, much like his DLSS 3 technology from NVIDIA, which has been around for a year.
FSR 3 mode
So if you start with AMD FSR 3 mode you get the same quality, balance and performance mode, but with FSR 3 AMD also added a native anti-aliasing quality mode that improves image quality and sharpness with FSR 3. doing. Native resolution, so upscaling is irrelevant. This is similar to NVIDIA’s DLAA which improves image quality at native resolution.
- FSR 3 Native – High quality AA/native resolution sharpening
- FSR 3 Quality – Best image quality with upscaling
- FSR 3 Balanced – Balancing quality and performance with upscaling
- FSR 3 Performance – Best performance with upscaling
Improvements in FSR 3
So much for modes, let’s talk about the enhancements that FSR 3 brings to FSR 2. First, FSR 3 includes UI processing as an integral part of the algorithm, allowing for an artifact-free UI in-game. FSR 3’s code is also written in HLSL, allowing him to produce 4K frames in less time than competing upscaling technologies. All this work is done with asynchronous computing. This means that the main game’s rendering pipeline isn’t burdened with built-in frame generation.
AMD is also aware of the latency spikes associated with frame generation and has its own answer to NVIDIA’s Reflex in the form of Radeon Anti-Lag+ which lowers latency. The Anti-Lag+ feature can be enabled or disabled through AMD Software: Adrenalin Driver. AMD Radeon RX 7000 users will have access to his Anti-Lag+ and his GPU owners below Radeon RX 6000 will benefit from older Anti-Lag technology. Anti-Lag+ technology also works on his AMD’s RDNA 3 iGPU on his Ryzen 7040 APU.
But that’s not all. FSR 3 also includes an improved version of FSR 2 that is optimized and provides better image quality and performance. Additionally, if your application already supports FSR 2, integrating FSR 3 is much easier. Also, an open source license and his FSR 3 will be added to the FidelityFX SDK soon.
Here’s a summary of the improvements in FSR 3:
- AMD Fluid Motion Frame with Enhanced OFA (AFMF)
- New frame generation and frame interpolation technology
- UI processing for artifact-free UI
- Faster frame generation with asynchronous computing
- Low latency support with Radeon Anti-Lag+
- No ML/AI hardware
- Up to 3.4x performance improvement
- Easy to integrate into FSR 2 titles
- Open source MIT license
- Will be added to FidelityFX SDK
What games support it and what hardware can it run on?
The AMD FSR 3 is coming to AAA titles this fall, with two titles in development, Forspoken and Immortals of Aveum. However, AMD has more first-party titles slated to receive support for his FSR 3 in the future, which could launch in 2024.
- Avatar Frontier of Pandora
- Cyberpunk 2077
- Warhammer 40K: Space Marines II
- Frostpunk 2
- Adders
- squad
- Extinction of the Starship Troopers
- black myth wukong
- crimson desert
- Infinite riches like a dragon
The company is also working with several partner studios and game engines such as Unreal Engine 5, for which plugins are already ready. A full development partner list includes:
- Ascendant Studio
- timeless game
- square Enix
- large scale entertainment
- ubisoft
- cd project red
- saber interactive
- focus entertainment
- 11 bit studio
- off world industry
- game science
- Pearl Abyss
- Sega
- Yakuza Studio
- Reflector (Bandai Namco)
In terms of hardware support, FSR 3 vanilla (excluding frame generation) runs on Radeon RX 500 GPUs (and newer) and NVIDIA’s RTX 10 GPUs (and newer). The frame generation feature is supported on Radeon RX 5000 GPUs (and newer) and NVIDIA RTX 30 GPUs (and newer). AMD now reiterates that FSR 3 doesn’t require ML hardware to run, thereby making it accessible to a wider range of hardware.
AMD says they recommend turning on FSR 3 only for games running at least 60 FPS for the best low-latency experience. The company also states that they do not recommend using his FSR 3 with cards below the recommended list as older cards may not provide the optimal gaming experience. Here is the support list for this:
Supported and recommended hardware for using AMD FSR 3 with upscaling and frame generation
AMD | Nvidia | |
---|---|---|
Supported | AMD Radeon RX 5700 or newer | NVIDIA GeForce RTX 20 series or higher |
Recommendation | AMD Radeon RX 6000 series or newer | NVIDIA GeForce RTX 30 series or later |
Recommended Hardware Supported for AMD FSR 3 Upscaling Only
AMD | Nvidia | |
---|---|---|
Supported | AMD Radeon RX 590 or newer | NVIDIA GeForce GTX 10 series or higher |
Recommendation | AMD Radeon RX 5000 series or newer | NVIDIA GeForce RTX 20 series or higher |
Notes: AMD has not provided an update on FSR 3 support for RDNA 2 and RDNA 3 iGPUs, but they should.
This will undoubtedly be of great benefit to owners of older NVIDIA hardware, and even AMD’s Radeon users, who have not been able to access the frame generation capabilities previously only supported by NVIDIA’s RTX 40 GPUs.
AMD HYPR-RX – Radeon Super Resolution + Fluid Motion Frames for All DX12/DX11 Games
The second performance-enhancing technology is HYPR-RX, which is essentially software that is part of AMD Software: Adrenalin Drivers. With HYPR-RX, AMD promises the flip of a single switch that will improve the performance of virtually any game based on the DX12 or DX11 API. The HYPR-RX software has three main functions.
- AMD Radeon Boost
- AMD Radeon Anti-Lag+
- AMD Radeon Super Resolution (RSR)
AMD Radeon Super Resolution technology offers a slightly lower image quality than what the FSR 3 offers, but a significant performance boost, reaching almost four times the native resolution in some cases. Additionally, this feature also supports Radeon Boost. But what’s interesting is that HYPR-RX supports AMD Fluid Motion Frames technology. This is essentially frame generation minus the image quality of his FSR 3. This inserts an extra frame into the rendering pipeline, automatically doubling the frame rate, giving the biggest performance boost of all three features.
To keep frame generation consistent, Anti-Lag+ suppresses lag, ensuring your gaming experience stays smooth and stable. As for hardware support, the HYPR-RX technology requires Anti-Lag+ to be enabled, so it will only be supported by AMD’s RDNA 3 GPUs such as the Radeon RX 7000 series. Nothing has been announced about his HYPR-RX support for AMD RDNA 3 iGPUs, but since Anti-Lag+ is supported on said iGPUs, we would expect HYPR-RX support as well. This software will not work with NVIDIA or Intel GPUs.
In summary, HYPR-RX offers:
- AMD Fluid Motion Frame Technology
- Radeon Super Resolution (no FSR mode)
- Up to 2.4x better gaming performance
- Supports all DX12 and DX11 titles
- Enable through Adrenalin driver using toggle
- Anti-Lag+ capable GPU (RDNA 3 or higher) required
- Released on September 6 (driver support)
- Q1 2024 Anti-Lag + Support
When it comes to technology support, we have:
- FSR 3 (frame generation) – AMD RX 5000 or higher / NVIDIA RTX 20 or higher
- FSR 3 (Vanilla) – AMD RX 500 or higher / NVIDIA RTX 10 or higher
- HYPR-RX (Anti-lag+) – Radeon RX 7000 or better / Radeon 700M iGPU
- Anti-lag (vanilla)- AMD RX 5000 or newer
- RSR – All AMD, NVIDIA, Intel GPUs
AMD FSR 3 and HYPR-RX Performance Demo and Red Team Numbers Are Amazing
AMD used multiple performance demos to showcase the improved performance from using FSR 3 and HYPR-RX technology.
Starting with the FSR 3’s performance, Forspoken was used, showing 36 FPS at 4K Ultra with the High RT preset at its native resolution, and 122 FPS running the FSR 3 “Performance” preset with the same settings. This represents a 3.4x improvement in performance.
AMD also introduced a new FSR 3 native AA mode at 1440P with Ultra settings and High RT presets. Without FSR the game managed 64 FPS, but with FSR 3 enabled the game improved to 106 FPS. This is a 65% performance improvement.
For the HYPR-RX demo, AMD used Lies of P tested at 4K native. The game delivers 73 FPS natively and 178 FPS (using AFMF) with HYPR-RX enabled. This represents a 2.4x improvement in performance.
Also notice how running HYPR-RX at its native resolution reduces latency as it benefits from Anti-Lag+ technology.
AMD FSR 3 and HYPR-RX Thoughts from Gamescom Attendees
The technology itself and the performance associated with it presented by the red team is simply amazing, but I also wanted to mention early impressions from those who attended the Gamescom show floor and saw these things in action. I would like to Richard Leadbetter of Digital Foundry with Alexander Battaglia and John Linnemann, says he was impressed by what he saw at the AMD showcase. I will quote this.
So what will FSR 3 look like? At Gamescom, we demonstrated both titles running with the new technology enabled on a Radeon 7900 XTX running at 4K output. Both were running with v-sync on, which AMD recommends for frame pacing purposes.
In the very small Forspoken demo we saw, the game was running locked at 120 frames per second, which looked exactly like v-sync’s 120 fps. The game is running in his FSR 2 quality mode which offers its own framerate boost and the frame generation has been pushed to the limit. In terms of fluidity and clarity, the FSR 3 seemed comparable to the DLSS 3. This was also the opinion of Alex, Rich and John who were present to see the demo in person. A great start for the FSR 3.
The FSR 3 demo was said to be able to “match” DLSS 3, but another good thing was how the tech handled UI elements that looked very nice. However, these aren’t hands-on demos, so more work is still needed to better compare DLSS 3 and FSR 3, but for now, FSR 3 is aimed at gamers, especially consumers running older GPUs. has been a great advantage for hardware. The FSR 3 breathes new life into the GTX 1060, 2060, 5700 XT and even some of his favorite Polaris cards from years ago.
I also recommend checking out the following video by Daniel Owen, which gives a good overview of everything you can expect from FSR 3.