- Game developers like Japan’s Koei Tecmo Games have been using traditional algorithmic AI “for a long time,” Hisashi Koinuma, president and chief operating officer of Koei Tecmo Games, told CNBC at the Tokyo Game Show.
- However, challenges remain when leveraging the latest iteration of generative AI in game development.
- “We are not yet at the stage to incorporate generative AI into our products, but we are testing different ways to incorporate it in the future,” said Hiinuma.
Visitors play the video game “Warriors All Stars” at the Koei Tecmo Holdings booth at Tokyo Game Show 2017 held at Makuhari Messe in Chiba on September 21, 2017.
Tomohiro Osumi | Getty Images News | Getty Images
TOKYO — Tokyo Game Show 2023 is here, and all eyes are on video games. But some of Japan’s biggest game developers say hot trends like generative AI for game development and virtual reality/augmented reality headsets may not be ready yet.
Game developers like Japan’s Koei Tecmo Games have been using traditional algorithmic AI “for a long time,” Hisashi Koinuma, president and chief operating officer of Koei Tecmo Games, told CNBC. However, challenges remain when using the latest iteration of generative AI for game development, he said. .
“We are not yet at the stage of integrating generative AI into our products, but we are testing different ways to integrate it in the future,” Hiinuma said Wednesday.
“We are still in the process of studying and researching how and to what extent generative AI, including rights-related issues, will benefit game production and to what extent it will contribute to the production of better games. ”
Copyright issues are not unique to Koei Tecmo.
In early September, Microsoft informed users of its generative AI service Copilot that it would be held legally responsible for any copyright infringement.
The possibilities in the gaming space are huge.
In August, Nvidia used Nvidia Ace and Nemo SteerLM to demonstrate the potential for gamers to interact with non-player characters in new ways. The idea was to “bring intelligence to non-playable characters (NPCs) through AI-powered natural language interactions.” — a move that has the potential to revolutionize the industry.
Generative AI may be the new frontier, but the surge in development of VR and AR headsets is another area, particularly with Apple’s Vision Pro announcement last quarter, the continued development of Meta’s Quest product line, and This is notable following Sony’s recent VR2 release.
However, for many people, the games available so far have not met their expectations for the device.
This is a sentiment echoed by Koinuma, a veteran developer who is excited about the possibilities but is cautious about executing beyond his first foray into the field.
“We were one of the first companies to try to develop VR games,” he said. “But it was still too early. There were various obstacles, including the gadget itself not being suitable for long-term gameplay.”
“We felt that these products had not yet reached the stage of being tools that could provide pure fun like games,” added Mr. Hiinuma.
“So, whether it’s VR or meta, we realized after we first entered the market that it would be difficult to succeed in the market unless we had a solid foundation for users to play games on new devices for a year. It’s been a long time, so I’d like to try again when the time is right.”