Large games like Larian’s Leviathan Baldur’s Gate 3 never cease to amaze us, with their countless interlocking parts held together by technical wizardry and prayer. After several more years of development in Early Access, five major patches and 15 hotfixes since its launch in August, what seems to be the first truly “next-gen RPG” still has bugs to work out. remain. An issue that has plagued millions of players since launch has reportedly been fixed. We are talking about the fact that the companion sometimes does not properly jump after the player his character.
Anyone who has played BG3 has probably experienced the slight inconvenience of one companion not being able to follow the party on a slight slope or uneven terrain. Criminals, often characters with weak dexterity, cannot be activated automatically, but if the player assumes direct control, it is completely possible to close the gap. This radical solution can have an amazing effect on our overall blood pressure.
Hotfix #15 is currently live and includes various other crash and blocker fixes. Japanese players and learners may be interested to know that Japanese language support is now available on PS5. We have resolved memory issues that could occur when closing containers using controllers, which should further improve performance. The rest is very specific and will only be relevant to players who are deep into Baldur’s Gate fever.
It also addresses what Larian playfully dubbed the “Pinocchio problem.” As the developer describes it, it was “where the character’s nose (and cheeks) would grow in the movie.” They also happen to lose their eyeballs, turning their eye sockets into flesh holes. ” Astarion admits that.