In a world that continues to evolve, flesh and blood A trading card game where warriors and engineers fight for supremacy, an upcoming expansion set, bright light, introduces a new interpretation of equipment cards. This completely changes the way players build decks around Mechanist heroes old and new.
At its core, flesh and blood is a turn-based strategy game that pits unique sci-fi and fantasy heroes against each other in brutal combat.somewhat similar Magic: The Gathering satisfy pokemon trading card gameplayers start each game with flesh and blood Play one hero of your choice and use a variety of weapons, equipment, and attack cards to trade blows until your hero’s health totals zero.
Central to each hero’s identity and playstyle is the equipment they wear on their legs, chest, head, and arms. Equipment cards are essentially armor for heroes, protecting them from enemy attacks or providing additional benefits that may synergize with a particular hero’s play style or card pool.
Unlike traditional equipment cards, which all hero classes have access to from the start of the game, the new bright light The expansion introduces a cycle of Evo equipment exclusive to the Mechanist hero, which is shuffled into the player’s deck instead. Players must draw cards to gain powerful new effects that these equipment cards introduce.
“As game designers, our main job is to provide our fans with engaging puzzles with game pieces that make them want to build different decks, try new strategies, and have fun exploring new ways to play.” “We believe this is true,” creator James White wrote. on mail. He is also the CEO of Legend His Story Studio, a game publisher based in New Zealand.
“‘Bright Lights’ is the first to take fans into the incredible city metrics,” he continued.The future of Latte is reinvented every day at the Metrics Research Center, where anything is possible and what can be done. Be more than human!. Building a badass Evo mech suit to become more than human captures that vibe. ”
Among the design goals: bright light, Expanding FABThe Mechanist archetype, with new heroes and equipment, is thematically central to the set.Heart of bright light The idea is to transform underpowered basic equipment into cutting-edge Evo upgrades.
There are several different options for basic equipment that players can use for their hero’s head, chest, arms, and legs. However, these equipment cards do nothing by themselves, and in some cases have the keyword “Blade Break” which destroys the equipment when used to prevent an opponent’s attack. Otherwise, players begin the game with these basic pieces in play, just like any other traditional equipment card.
New Evo card introduced in bright light They are designed to upgrade and enhance the abilities of basic pieces, but they are shuffled into the player’s deck. This means that the Mechanist deck has to draw and play them, adding even more variety to the gameplay.
When a player draws Evo equipment, they can transform the base piece by placing it under Evo. Depending on the equipment you play on, conversions may cost action points, but this isn’t always the case. Either way, the converted base equipment will be placed under the new card, which could be an advantage for some evos who care about what’s underneath.
What’s especially impressive about this cycle of cards is that it undoes any damage that previous equipment may have accumulated throughout the game. So, for example, if a mechanic wearing basic equipment is hit by an opponent’s attack such as a drill shot or buckling blow that puts a damage counter on the equipment, when the equipment is upgraded to his new Evo piece , those damage counters will be removed.
However, these Evo equipment cards force players to accept short-term trade-offs, as the base equipment required to play Evo upgrades is very weak and has no effect other than supporting later upgrades. Masu. However, this initial sacrifice translates into potential benefits as the game progresses, with his Evo upgrades for the head, arms, chest, and/or legs drawn.
“Normally, the entire game of Flesh and Blood, [four pieces of] “It’s the equipment you start the game with, so giving fans the option to use Evos to transform and evolve the equipment they’ve set up throughout the game is a very attractive proposition,” said White. Ta. “The design challenge was to make sure we were able to provide a good return on the effort required to build an Evo suit compared to just playing with regular gear.”
In other words, almost every other piece of equipment available to players at the start of the game will be more powerful than the base equipment required to take advantage of the new Evo equipment. But White says the set introduces 29 new Evo gear, which he hopes will add enough options to provide fun and powerful strategies that make this deckbuilding limitation worthwhile. I am.
The most impressive of the new Evo equipment is the Evo Atom Breaker, a chestpiece that generates two additional resources each time the player boosts it. In a game where resources are typically generated by discarding cards from your hand, Evo Atom Breaker provides a powerful source of alternative resources. Unlike other equipment it does not block, but instead items previously played by the player can destroy his cards and convert them into his two additional resources.
On the other hand, Evo Mach Breaker’s leg equipment generates Quicken Tokens when boosted. Quicken tokens are used to force players to attack “again”. This means you generate additional action points to play more cards each turn.
The generation of these Quicken tokens may seem redundant at first, as they have a boost ability that also provides a go ability, but they can be created without relying on previously used item cards to fulfill their role. , could particularly complement the mechanologist pistol strategy by providing an alternative source of go-agains.
The Evo Circuit Breaker headgear introduces an unusual ability that allows players to shuffle attack cards from exiled zones and return them to the deck. This alleviates the weakness of boost plans that essentially put cards from a player’s deck into the exile zone. Evo Circuit Breaker shuffles two attack action cards back into the Mechanologist’s deck, allowing him to apply pressure longer with more offensive strategies without running out of cards.
Image: Legend Story Studio
Finally, the Evo Face Breaker weapon equip is probably the easiest of the cycle, as it makes the attack cards a little more powerful. It’s not clear if this will immediately fit into the existing Mechanologist playstyle, as it doesn’t support the popular pistol strategy that Mechanologists currently play, but as future attack cards are introduced Breakers could be more appealing.
as flesh and blood Players are looking to take advantage of a new cycle of equipment. It also introduces a brand new Mechanologist hero designed to support the following cards: bright light.
“Evo Breaker gear is primarily designed as a Maxx nitro suit, but any mechanologist hero can play it,” White said. “Maxx’s hero ability is the Hyperdriver, since he can create tokens (he’s the kind of guy who throws balls at walls), so naturally the Breaker Gear’s power increases his level more than anything else. I can.”
Players will get a chance to play for the first time. bright light It will take place during a pre-release event from September 29th to October 2nd, followed by the set’s worldwide release on October 6th.
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