Valve’s cooperative zombie shooter Left 4 Dead 2, released just a year after the original game. If you know anything about Valve, you know that this is an incredibly fast sequel production.And according to the original lead left 4 dead, The sequel happened so quickly because the first game was “broken” and no one at Valve wanted to continue developing it.
original left 4 dead And almost exactly a year later, Valve’s follow-up shooter arrived. Left 4 Dead 2, released on PC and Xbox 360. At the time, there was backlash from fans who felt that Valve was abandoning the original game rather than supporting it, as they had done in the past with games like counter strike. Other fans blamed greed. The sequel was actually created as a standalone game. left 4 dead‘s engine was broken and probably didn’t support robust mods, new features, or major updates.
in a recent interview game developer, left 4 dead Leadchet Falisek said: Origin of the first game and the messy development process behind the popular co-op shooter.
“I don’t think people on the outside can understand how broken this situation is. left 4 dead Engines were still being shipped, they were still being shipped,” Falishek said. “Each map was loaded two or three times in the background.”
Apparently, someone at Valve has tried to fix some of these issues, but nothing works, and in some cases, repair efforts lead to new and different issues, such as survivors disappearing from the game. Sometimes it happened.According to Falisek, this is what his Valve L4D2 It’s not just a big update or expansion, it’s a standalone, self-contained sequel. L4D1.
“left 4 dead It was so broken that no one wanted to touch it,” Falisek explained. “That game was so repetitive that if you were going to break something scary, you had to load the map.” [two] Or even three times, you can playtest it today. we did it. This means that at some point you have to pay back that debt. There was no intention to support mods left 4 dead just like we did Left 4 Dead 2 without any major reset. ”
Why didn’t Valve tell players anything about this?
Back in 2009, Valve didn’t explain anything about this to the public. I also promised to support left 4 dead Along with the sequel (I did some sort of thing before porting all the maps and content) L4D2 later). This infuriated some fans, who continued to suggest that the players boycott the game. L4D2.
So why didn’t Valve explain the situation? Faliszek said: “I don’t want to say there was anything wrong with the game if people killed themselves to ship it.”
Ultimately, Faliszek wanted to “thank” the developers for all the work they put into getting the game out. So not explaining the situation was a way to make sure that fans and gamers were mad at Valve’s higher-ups (like Faliszek himself) and not at the developers who just worked so hard to make something.
“I’d rather have someone get mad at me for thinking it was my idea,” Falishek said.
lead on left 4 dead And that sequel has since left Valve, which is now building its own take on the zombie co-op shooter genre. anacrusisis scheduled to exit early access on December 5th. According to a former Valve developer who left in 2017. anacrusis He focuses on what he thinks fans of the genre care about most, based on statistics he’s seen at Valve. The game’s main co-op mode is to work together through levels.
“So my focus is [on Anacrusis] It was about friends hanging out and having fun together,” Faliszek said. But when he’s not working on or playing a new game, Falisek is back to normal. Left 4 Dead 2fans continue to impress him with the mod.
“It’s still fun. It still clicks,” Falishek explained. “He’s crazy he has a lot of mods. Oh my god. It’s really fun and goofy when you understand how the game works and then flip it around. If you make people do something for too long, they go crazy.” Sho.”
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